Qt Signal Slot Infinite Loop

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  1. Qt Signal Slot Infinite Loop Tutorial
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Qt offers many classes and functions for working with threads. Below are four different approaches that Qt programmers can use to implement multithreaded applications.

Signals and slots are loosely coupled: A class which emits a signal neither knows nor cares which slots receive the signal. Qt's signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal's parameters at the right time. Signals and slots can take any number of arguments of any type. All the information (slot to call, parameter values.) are stored inside the event. Copying the parameters. The argv coming from the signal is an array of pointers to the arguments. The problem is that these pointers point to the stack of the signal where the arguments are. Once the signal returns, they will not be valid anymore. If you were looking at the program source code, you'll see that it uses an infinite loop to do this with a block of code with instructions to keep sending the packets forever. One thing to call out is it should always be possible to break the loop by sending a certain signal. In the ping example, that signal is the user pressing Ctrl+C. I have all of the classes set up, compiling and running, but no signals are being emitted. So it seems as though there's no QEventLoop. Attempt 1: I modified my main class to subclass QThread instead of QObject, and in the run create a QEventLoop, connect all signals/slots, and exec the thread.

QThread: Low-Level API with Optional Event Loops

QThread is the foundation of all thread control in Qt. Each QThread instance represents and controls one thread.

QThread can either be instantiated directly or subclassed. Instantiating a QThread provides a parallel event loop, allowing QObject slots to be invoked in a secondary thread. Subclassing a QThread allows the application to initialize the new thread before starting its event loop, or to run parallel code without an event loop.

See the QThread class reference and the threading examples for demonstrations on how to use QThread.

QThreadPool and QRunnable: Reusing Threads

Creating and destroying threads frequently can be expensive. To reduce this overhead, existing threads can be reused for new tasks. QThreadPool is a collection of reuseable QThreads.

To run code in one of a QThreadPool's threads, reimplement QRunnable::run() and instantiate the subclassed QRunnable. Use QThreadPool::start() to put the QRunnable in the QThreadPool's run queue. When a thread becomes available, the code within QRunnable::run() will execute in that thread.

Each Qt application has a global thread pool, which is accessible through QThreadPool::globalInstance(). This global thread pool automatically maintains an optimal number of threads based on the number of cores in the CPU. However, a separate QThreadPool can be created and managed explicitly.

Qt Signal Slot Infinite Loop Tutorial

Qt Concurrent: Using a High-level API

The Qt Concurrent module provides high-level functions that deal with some common parallel computation patterns: map, filter, and reduce. Unlike using QThread and QRunnable, these functions never require the use of low-level threading primitives such as mutexes or semaphores. Instead, they return a QFuture object which can be used to retrieve the functions' results when they are ready. QFuture can also be used to query computation progress and to pause/resume/cancel the computation. For convenience, QFutureWatcher enables interactions with QFutures via signals and slots.

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Qt Signal Slot Infinite Looper

Qt Concurrent's map, filter and reduce algorithms automatically distribute computation across all available processor cores, so applications written today will continue to scale when deployed later on a system with more cores.

This module also provides the QtConcurrent::run() function, which can run any function in another thread. However, QtConcurrent::run() only supports a subset of features available to the map, filter and reduce functions. The QFuture can be used to retrieve the function's return value and to check if the thread is running. However, a call to QtConcurrent::run() uses one thread only, cannot be paused/resumed/canceled, and cannot be queried for progress.

See the Qt Concurrent module documentation for details on the individual functions.

WorkerScript: Threading in QML

The WorkerScript QML type lets JavaScript code run in parallel with the GUI thread.

Each WorkerScript instance can have one .js script attached to it. When WorkerScript.sendMessage() is called, the script will run in a separate thread (and a separate QML context). When the script finishes running, it can send a reply back to the GUI thread which will invoke the WorkerScript.onMessage() signal handler.

Using a WorkerScript is similar to using a worker QObject that has been moved to another thread. Data is transferred between threads via signals.

See the WorkerScript documentation for details on how to implement the script, and for a list of data types that can be passed between threads.

Qt Signal Slot Infinite Loop

Choosing an Appropriate Approach

Qt signal slot infinite loop tool

As demonstrated above, Qt provides different solutions for developing threaded applications. The right solution for a given application depends on the purpose of the new thread and the thread's lifetime. Below is a comparison of Qt's threading technologies, followed by recommended solutions for some example use cases.

Comparison of Solutions

FeatureQThreadQRunnable and QThreadPoolQtConcurrent::run()Qt Concurrent (Map, Filter, Reduce)WorkerScript
LanguageC++C++C++C++QML
Thread priority can be specifiedYesYes
Thread can run an event loopYes
Thread can receive data updates through signalsYes (received by a worker QObject)Yes (received by WorkerScript)
Thread can be controlled using signalsYes (received by QThread)Yes (received by QFutureWatcher)
Thread can be monitored through a QFuturePartiallyYes
Built-in ability to pause/resume/cancelYes

Example Use Cases

Lifetime of threadOperationSolution
One callRun a new linear function within another thread, optionally with progress updates during the run.Qt provides different solutions:
  • Place the function in a reimplementation of QThread::run() and start the QThread. Emit signals to update progress. OR
  • Place the function in a reimplementation of QRunnable::run() and add the QRunnable to a QThreadPool. Write to a thread-safe variable to update progress. OR
  • Run the function using QtConcurrent::run(). Write to a thread-safe variable to update progress.
One callRun an existing function within another thread and get its return value.Run the function using QtConcurrent::run(). Have a QFutureWatcher emit the finished() signal when the function has returned, and call QFutureWatcher::result() to get the function's return value.
One callPerform an operation on all items of a container, using all available cores. For example, producing thumbnails from a list of images.Use Qt Concurrent's QtConcurrent::filter() function to select container elements, and the QtConcurrent::map() function to apply an operation to each element. To fold the output into a single result, use QtConcurrent::filteredReduced() and QtConcurrent::mappedReduced() instead.
One call/PermanentPerfrom a long computation in a pure QML application, and update the GUI when the results are ready.Place the computation code in a .js script and attach it to a WorkerScript instance. Call WorkerScript.sendMessage() to start the computation in a new thread. Let the script call sendMessage() too, to pass the result back to the GUI thread. Handle the result in onMessage and update the GUI there.
PermanentHave an object living in another thread that can perform different tasks upon request and/or can receive new data to work with.Subclass a QObject to create a worker. Instantiate this worker object and a QThread. Move the worker to the new thread. Send commands or data to the worker object over queued signal-slot connections.
PermanentRepeatedly perform an expensive operation in another thread, where the thread does not need to receive any signals or events.Write the infinite loop directly within a reimplementation of QThread::run(). Start the thread without an event loop. Let the thread emit signals to send data back to the GUI thread.
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