Firing Mechanism Slot Division 2
- Firing Mechanism Slot Division 22
- Firing Mechanism Slot Division 2007
- Firing Mechanism Slot Division 2020
Currently Updated For Patch: 1.2
Listed below are a few guides for different builds in The Division. I will try my best to keep this list update for the current patch, but can't make any guarantees. Use this guide as rough outline of what you should attempt to get, until you're more comfortable making your own decisions.
The Division 2 Best Guns Guide will help you learn all about weapon stats, weapon tier list, highest DPS weapons, Mods, and Talents. You are only as good as your firing companion in TD2. The piece will not fire unless the breech- 1 block is fully raised, for the following reasons: 1 (I) The flange on the firing lever does not coin- ' I cide with its slot in the breechlock until the breech- 1 block is fully raised. I (2) The firing pin cocking link projects beyond /. Home » The Division 2 » Division 2 How to Switch Ammo Types Special ammo in The Division 2 includes stuff like incendiary and explosive bullets. They’re relatively rare, but they’re more powerful than regular ammo – some do area of effect damage, others can light enemies on fire and make them take damage over time. To start with, the LMGs in The Division 2 seem a bit weird. They’re not that accurate, their magazine isn’t that much bigger than an assault rifle’s, and their firing reticle is a strange box.
Best-in-slot stat rolls for PVP gear:- Bleed Resistance: Backpack, Kneepads
- Burn Resistance: Backpack, Kneepads, Mask
- Shock Resistance: Kneepads
- Pulse / First Aid: All slots available
High Damage & Tanky
To reach the armor cap with BiS gear you would need to max all armor rolls, with additional armor on your chest, holster and kneepads. This will give you a little bit of wiggle room of about 200 armor, so you don't need to have perfect rolls. This allows you to still get skill power and critical hit damage on kneepads and backpacks. This will maximize your DPS at the potential cost of two mod slots. You can distribute stats as you see fit, it's up to your personal preference how many hitpoints you're conformable with and how much damage you want to aim for.
- Backpack: Striker / Sentry
678
Main Stat678
Armor- Choose One:
508
Additional Armor20%
Crit Damage6780
Skill Power
- Chest: Striker / Sentry
678
Main Stat1018
Armor- Choose One:
678
Additional Armor +1
Mod Slot15%
Exotic Damage Resilience +1
Mod Slot2
Mod Slots
- Gloves: Savage
645
Main Stat484
Armor6.5%
Crit Chance38%
Crit Damage- Choose One:
484
SMG Damage645
AR Damage645
LMG Damage2265
MMR Damage
- Holster: Striker / Sentry
678
All Three Main Stats508
Armor- Choose One:
508
Additional Armor1
Mod Slot
- Kneepads: Striker / Sentry
678
Main Stats847
Armor- Choose One:
339
Additional Armor +1
Mod Slot20%
Crit Damage +1
Mod Slot
- Mask: Striker / Sentry
678
Main Stat508
Armor- Choose One:
5098
Skill Power +1
Mod Slot5%
Crit Chance +1
Mod Slot2
Mod Slots
Very High Damage
Firing Mechanism Slot Division 22
Firing Mechanism Slot Division 2007
To reach the armor cap, I suggest following the first build for the most part; max your armor by rolling it on your chest, holster and kneepads which will give you wiggle room of about 100 armor.
- M870: Brutal Reponsive with weapon damage & rate of fire. Go this route if you have really good aim or are constantly getting the drop on people. If you can't get most of your shots to land / headshots, then look at one of the next options.
- SASG-12: Brutal Reponsive with magazine size / rate of fire. Best for group play or against targets that move a lot. Tag as many enemies as you can with three shots to the head, then use incendiary bullts and watch as your team melts them down. Switch to your secondary weapon if needed.
- AR, LMG, MMR or SMG: Don't bother with a shotgun in the Dark Zone while doing PVE content. Use another weapon (like your sniper rifle) until players show up, then bring out your shotgun.
- Backpack: Sentry
678
Main Stat678
Armor- Choose One:
508
Additional Armor20%
Crit Damage6780
Skill Power
- Chest: Reckless
645
Main Stat969
Armor645
Additional Armor- Choose One:
14%
Exotic Damage Resilience +1
Mod Slot2
Mod Slots
- Gloves: Savage
645
Main Stat484
Armor6.5%
Crit Chance38%
Crit Damage645
Shotgun Damage
Firing Mechanism Slot Division 2020
- Holster: Sentry
678
All Three Main Stats508
Armor- Choose One:
508
Additional Armor1
Mod Slot
- Kneepads: Sentry
678
Main Stats847
Armor- Choose One:
339
Additional Armor +1
Mod Slot20%
Crit Damage +1
Mod Slot
- Mask: Sentry
678
Main Stat508
Armor- Choose One:
5098
Skill Power +1
Mod Slot5%
Crit Chance +1
Mod Slot2
Mod Slots
Supporting
Try to aim for roughly 2100 firearms, 2000 electronics, 2500 stamina. It's very hard for me to help you build a good support build, since there are so many options available to you. I have included a Google Document below with stat values so you can get a better idea of what you think you should be getting.
- Backpack: Tactician / Striker / Sentry / Final Measure
678
Main Stat678
Armor- Choose One:
508
Additional Armor20%
Crit Damage6780
Skill Power
- Chest: Tactician / Striker / Sentry / Final Measure
678
Main Stat1018
Armor678
Additional Armor- Choose One:
15%
Exotic Damage Resilience +1
Mod Slot2
Mod Slots
- Gloves: Savage
645
Main Stat484
Armor6.5%
Crit Chance38%
Crit Damage- Increase damage to weapon of your choice.
- Holster: Tactician / Striker / Sentry / Final Measure
678
All Three Main Stats508
Armor- Choose One:
508
Additional Armor1
Mod Slot
- Kneepads: Tactician / Striker / Sentry / Final Measure
678
Main Stats847
Armor- Choose One:
339
Additional Armor +1
Mod Slot20%
Crit Damage +1
Mod Slot
- Mask: Tactician / Striker / Sentry / Final Measure
678
Electronics508
Armor- Choose One:
5098
Skill Power +1
Mod Slot5%
Crit Chance +1
Mod Slot2
Mod Slots